Andromeda

A Cybernetic Architecture for Adaptive Machine Intelligence
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Last Updated August 5th, 2026

The Andromeda architecture was designed by Art Code Outdoors, with the architecture first demonstrated to me in 2019.
These documents are my personal interpretation of that work. I don't fully understand it, and I may have gotten things wrong.
The architecture diagram and GraphViz source below are the designer's own creations. The written documents are mine, and any errors in them are mine. This is a step on the path, not the destination. Free to copy and share.

Prima Figura: Andromeda Architecture Diagram. An illuminated manuscript ouroboros depicting the five-layer cybernetic loop.
Prima Figura: Architecture Diagram (MIT-0)

Andromeda is not a proposal for a larger model. It is a documented cybernetic architecture for adaptive machine intelligence outside the neural-network paradigm.

These documents are provided for careful readers, informed operators, and future builders.

If you translate the terms back into weights, rewards, benchmarks, or training runs, you are no longer reading the architecture described here.

Documents

New readers: begin with the Layman's Guide.

Errata
  • VI
    Golem Tradition — Corrective Errata
    Talmudic source texts and a Yijing/Neo-Confucian appendix providing historical and philosophical grounding for concepts the architecture evokes. The core material is in the Designer's Corrective Framing and Key Principles sections; the appendix provides supporting context.
    .md
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  • VII
    Proofs Collection v3
    Compact formal proofs extracted from the architecture's mathematical foundations. Compiled from the designer's work; errors in presentation are the documentarian's.
    .md
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  • VIII
    Selection Errata v1 — The Four Steps
    A corrective on how natural selection actually works: subtraction, not selection. The weak anthropic principle applied to evolution, and consequences for evolutionary system design.
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